Hoon
Oh:

Design Layers
Hoon Oh is a media designer / researcher / digital performer / hacker / storyteller who is interested in how the process of amplifying / minifying certain data, phenomena, and culture through layers of context can change how we think about existing things.

He iterates technology-involved experiments in a thinking-through-making approach. He aims for design to inspire, provoke, change, but most importantly communicate through objects, spaces and media.






Contact / CV
 Swing Pong 

What is cooler that having a robot that does something for you to win the game? This is an interactive ping pong table that shows how technology can entertain people...

 Water In A Cup 

This is not a game that competes who can use less amount of water or information that shows unperceivable numbers. This graphic creates more intimacy because...

 Sound You May Hear 

Is it a battle? Is it a emergency? Is it a game? It can be boring. It can be exciting. It can be odd...

 The Story Gets Better: 
 MFA Thesis (2011) 

This study is a media-based exploration using the context of sports to investigate the effects of emerging technologies on a new kind of relationship between the human condition and the surrounding environment...

 Familiar Unfamiliarity 

This project offers the passengers a chance to partake in a personal narrative and visualize a new experience via what they listen to and what they see in this simulated...

 Beware of Where You Are 

The power of information is stronger than ever and contents expand its realm without a restriction of platform...

 Conversation With Computers 

We are living in the society that electronic devices are part of the components whether or not you like to be surrounded by them...

 Space 2.0 

New computational systems have the ability to reconfigure space as we know it, enabling a virtual space to coexist within a physical space. This experiment aims...

 MDP Badminton Championship 

This tournament / experiment was done over four months. From the second round, technology was used to change the structure of the game and the condition of the space...

 Goodminton 

When Wii was released to the world in 2006, it was a groundbreaking moment that took video games into a whole new level. Wiimote controller changed the previous notion...



 Travel 2.0 

Travel 2.0 is the idea that enhances travelers' experience from the start to the end. It is mutual beneficial system that travel company and users can share and utilize data in friendly way....

 Stretched Time 

What we see can be what we experience. What we experience can be changed through how we look at it. This image has wider range of delivering what happened...

 S.M.A.R.T.T.V. 

What types of information can be generated through the broadcasting system and how can we capture information that we are particularly interested in? How do we sort what we see?...

 Before Media Design 

Motion graphic works from the college...